Regardless of who you choose to accompany you, be prepared to micromanage them by using their powers, ordering them to attack particular targets, and commanding them to move to specific cover locations.īe aware that squadmate AI prefers not to return fire unless there is a gap in the enemy's firing patterns which in this mission happens rarely. They can not only increase your own survivability but possess grenades that can instantly take out groups of lesser enemies with a minimum of fuss. Medi-gel refills will be plentiful both in and between stages, so don't hesitate to revive downed squadmates with it however, for the first stage at least, consider picking a relatively tougher squad with members such as James Vega or Javik. #MEN AT WAR ASSAULT SQUAD 2 GALAZY AT WAR CRASHING MOD#Priority: Earth has two main stages, so squadmates, weapons and weapon mod configurations can be chosen again before the final stage. Also consider replacing your existing Bonus Power with Energy Drain or Defense Matrix as they refill your shields when used, providing a useful "panic button." Your enemies in this final mission will consist of all Reaper enemies, often with multiple Brutes and Banshees on the field, so plan accordingly. The Galaxy at War system is removed in Legendary Edition.ĭuring this mission, if you're not in a cutscene, there will be bullets and grenades flying at you, often from many directions, so maximizing your shield strength and regeneration rate to reduce the amount of time you need to spend hiding behind cover to recharge is a good plan for most classes. Having more EMS boosts the value of your War Assets and can result in Earth and your forces not taking as much damage over the course of the counter-attack and can also have serious story ramifications. Note: If you are not playing Mass Effect Legendary Edition, the effective military strength (EMS) modifier can still be increased by completing Mass Effect 3: Galaxy at War activities. No side missions are available at this point, every system except Sol is unavailable (or overrun by Reapers) on the galaxy map and no more war assets can be obtained. Warning: Unlike for most missions, merely traveling to the Sol system triggers Priority: Earth without any opportunity to back out. By beginning Priority: Cerberus Headquarters, the player forfeits the freedom of the galaxy and cannot (from that point forward) fly anywhere except Earth itself. Prerequisite: Priority: Cerberus HeadquartersĪs noted previously, this mission is part of the end-game sequence.
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